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Phase 10 phases 21 30

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Players draw a card from either the deck or the top of the discard pile at the beginning of their turn. Sets consist of two or more cards of the same number. Joker cards can be used to complete runs. The cards do not have to be the same colors. Runs consist of 3 or more cards in numerical order. To use it, give the card to the player you want to lose their turn. Skip cards have only one purpose: to make another player lose their turn. A Joker card '*' may be used to replace a number card and can also be used as any color to complete any phase. In case of a tie, the player with the lowest score is the winner.

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To be the first player to complete all phases/contracts. Clear UI design: NO music, NO irritating avatars! Randomly generated or predefined phase goals However, beware: it's not easy to win on the highest difficulty level! The objective of the game is to be the first player to complete all 10 game phases with defined card sets.

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A variation of popular card game 'Liverpool Rummy', similar to 'Contract Rummy' or 'Shanghai Rummy', with special cards and simplified rules.

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